Tutorialsteacher

Follow Us

Factory Method Design Pattern in C#

You will learn about the Factory Method design pattern and its implementation in C# along with real-world example to understand how you can use this pattern in your application.

Factory method pattern is a creational design pattern that provides an interface for creating objects but allows subclasses to decide which class to instantiate. By using this pattern, you can encapsulate object creation logic in a separate method of a subclass. This can be useful in situations where the type of object that needs to be created may vary depending on certain conditions.

Structure of the Factory Method Design Pattern

The Factory Method pattern consists of the following components:

  1. Creator: This is an abstract class or interface that declares the factory method. It also provides an interface for creating products.
  2. Concrete Creator: This is a class that extends the Creator and implements the factory method. It decides which concrete class to create.
  3. Product: This is an abstract class or interface that defines the interface of the objects created by the factory.
  4. Concrete Product: These are the classes that implement the Product interface.

Implementing Factory Method Design Pattern in C#

To implement the Factory Method pattern in C#, you need to create an abstract class or interface for the Creator and Product. Then, you can create concrete classes that inherit from these abstract classes or implement the interface.

In the Creator class, you define the factory method which must be abstract method that returns an instance of the Product. Each subclass of the Creator can override this method to return a different ConcreteProduct.

The following example demonstrates how to implement the Factory Method pattern in C#:

Example: Factory Method Structure Implementation
using System;

public class Program
{
	public static void Main()
	{
		Creator creator = new ConcreteCreator1();
		creator.UseProduct();
		Creator creator2 = new ConcreteCreator2();
		creator2.UseProduct();
	}
}

// Product
public interface IProduct
{
	void Execute();
}

// Concrete Product 1
public class ConcreteProduct1 : IProduct
{
	public void Execute()
	{
		Console.WriteLine("Executing ConcreteProduct1");
	}
}

// Concrete Product 2
public class ConcreteProduct2 : IProduct
{
	public void Execute()
	{
		Console.WriteLine("Executing ConcreteProduct2");
	}
}

// Creator
public abstract class Creator
{
	public abstract IProduct FactoryMethod();
	public void UseProduct()
	{
		IProduct product = FactoryMethod();
		product.Execute();
	}
}

// Concrete Creator 1
public class ConcreteCreator1 : Creator
{
	public override IProduct FactoryMethod()
	{
		Console.WriteLine("Creating ConcreteProduct1 object from the subclass ConcreteProduct1");
		return new ConcreteProduct1();
	}
}

// Concrete Creator 2
public class ConcreteCreator2 : Creator
{
	public override IProduct FactoryMethod()
	{
		Console.WriteLine("Creating ConcreteProduct2 object from the subclass ConcreteProduct2");
		return new ConcreteProduct2();
	}
}

In the above code, we have defined the IProduct interface and two concrete product classes, ConcreteProduct1 and `ConcreteProduct2`. The Creator is an abstract class that declares the abstract method FactoryMethod(), which needs to be implemented by a class that inherit the Creator class.

The ConcreteCreator1 and ConcreteCreator2 classes extend the Creator class and implement the factory method to create ConcreteProduct1 and ConcreteProduct2 instances, respectively.

Finally, inside the Main()(), the client code creates instances of ConcreteCreator1 and ConcreteCreator2 and calls UseProduct() method which internally calls the FactoryMethod() to create an instances of ConcreteProduct1 and ConcreteProduct2 respectively and then calls the Execute() method on them.

The abstract creator class doesn't directly handle the product creation logic, it calls the factory method to create concrete products. Therefore, the client code is decoupled from the actual objects it works with, allowing for flexibility in the types of objects that are created.

Now, let's see how the Factory Method pattern can be applied in a real-world example.

Real-world Examples of the Factory Method Design Pattern

Consider a scenario where you are developing a Data Analysis Engine for an application. The engine needs to process data from different databases, such as SQL Server and Oracle. Instead of tightly coupling the engine with specific database implementations, you can use the Factory Method pattern to create the appropriate database objects based on the user's configuration.

Example: Real-world Factory Method Implementation
using System;
					
public class Program
{
	public static void Main()
	{
		DataAnalysisEngine dbEngine1 = new SqlServerDataAnalysisEngine();
		dbEngine1.ProcessData("Query to process data");
		
		DataAnalysisEngine dbEngine2 = new OracleDataAnalysisEngine();
		dbEngine1.ProcessData("Query to process data");

	}
}
//product
public interface IDatabase
{
    void Connect();
    void ExecuteQuery(string query);
}

// Concrete Product: SQL Server
public class SqlServerDatabase : IDatabase
{
    public void Connect()
    {
        Console.WriteLine("Connecting to SQL Server database...");
    }

    public void ExecuteQuery(string query)
    {
        Console.WriteLine("Executing query in SQL Server database: " + query);
    }
}

// Concrete Product: Oracle
public class OracleDatabase : IDatabase
{
    public void Connect()
    {
        Console.WriteLine("Connecting to Oracle database...");
    }

    public void ExecuteQuery(string query)
    {
        Console.WriteLine("Executing query in Oracle database: " + query);
    }
}


// Creator
public abstract class DataAnalysisEngine
{
    public abstract IDatabase CreateDatabase();

    public void ProcessData(string query)
    {
        IDatabase database = CreateDatabase();
        database.Connect();
        database.ExecuteQuery(query);
    }
}

// Concrete Creator: SQL Server
public class SqlServerDataAnalysisEngine : DataAnalysisEngine
{
    public override IDatabase CreateDatabase()
    {
        return new SqlServerDatabase();
    }
}

// Concrete Creator: Oracle
public class OracleDataAnalysisEngine : DataAnalysisEngine
{
    public override IDatabase CreateDatabase()
    {
        return new OracleDatabase();
    }
}

In the above code, we have defined a product interface IDatabase and two concrete product classes: SqlServerDatabase and OracleDatabase. The DataAnalysisEngine is an abstract class that declares the factory method CreateDatabase(), which returns an instance of the IDatabase interface. The SqlServerDataAnalysisEngine and OracleDataAnalysisEngine are concrete creator classes that extend the creator class DataAnalysisEngine and implement the factory method to create the respective database objects.

Now, when you want to process data using the Data Analysis Engine, you can create an instance of the appropriate concrete creator based on the user's configuration. The engine will then use the factory method to create the corresponding database object and perform the required operations.

Advantages of Using the Factory Method Design Pattern

  • It provides a way to delegate the object creation to subclasses, ensuring that the Creator class does not have to know the exact class of the objects it creates.
  • It allows for easy extensibility, as new subclasses of the Creator can be created without modifying the existing code.
  • It promotes code reusability, as the client code can work with different instances of the Product interface without being aware of their specific implementations.
  • It promotes loose coupling between classes, making it easier to substitute different concrete implementations of the Product without affecting the client code.
  • It follows the Open/Closed Principle, allowing for easy addition of new types of objects without modifying existing code.
  • It improves code maintainability and readability by separating object creation logic from the client code.

In conclusion, the Factory Method design pattern is a powerful tool for decoupling object creation logic from the client code. It allows subclasses to decide which class to instantiate, providing flexibility and extensibility to the application. By understanding the components and real-world examples of the Factory Method pattern, you can effectively apply it in your C# projects to improve code maintainability and scalability.