Unity Container: Constructor Injection
In the previous chapter, we learned about registering and resolving types using Unity container. Here, you will learn how Unity container performs constructor injection.
Construction injection is a type of Dependency Injection where dependencies are provided through a constructor. Visit the Dependency Injection chapter to learn more about it.
We learned about the Resolve()
method in the previous chapter. By default, Resolve<T>()
performs construction injection to inject dependencies and returns an object of the specified type. Let's take the same examples from the previous chapter.
public interface ICar
{
int Run();
}
public class BMW : ICar
{
private int _miles = 0;
public int Run()
{
return ++_miles;
}
}
public class Ford : ICar
{
private int _miles = 0;
public int Run()
{
return ++_miles;
}
}
<span className="kwrd">public</span> <span className="kwrd">class</span> <span className="userclass">Audi</span> : <span className="userclass">ICar</span>
{
private int _miles = 0;
public int Run()
{
return ++_miles;
}
}
public class Driver
{
private ICar _car = null;
public Driver(ICar car)
{
_car = car;
}
public void RunCar()
{
Console.WriteLine("Running {0} - {1} mile ", _car.GetType().Name, _car.Run());
}
}
As you can see above, the Driver
class accepts an object of type ICar
in the constructor. So, Unity container will inject dependencies via the constructor as shown below.
var container = new UnityContainer();
container.RegisterType<ICar, BMW>();
var driver = container.Resolve<Driver>();
driver.RunCar();
In the above example, container.RegisterType<ICar, BMW>()
maps ICar
to BMW
. It means that whenever Unity container needs to inject an object of type ICar
, it will create and inject an object of the BMW
class. The container.Resolve<driver>()
method will create and return an object of the Driver
class by passing an object of ICar
into the constructor. As we have mapped ICar
to BMW
, it will create and inject a BMW
object to a constructor of the Driver
class and return an object of the Driver
class.
Thus, by default, the Resolve()
method performs constructor injection while resolving types.
Multiple Parameters
You can also inject multiple parameters in the constructor. Consider the following example.
public interface ICarKey
{
}
public class BMWKey : ICarKey
{
}
public class AudiKey : ICarKey
{
}
public class FordKey : ICarKey
{
}
public class Driver
{
private ICar _car = null;
private ICarKey _key = null;
public Driver(ICar car, ICarKey key)
{
_car = car;
_key = key;
}
public void RunCar()
{
Console.WriteLine("Running {0} with {1} - {2} mile ", _car.GetType().Name , _key.GetType().Name, _car.Run());
}
}
Thus, you can now register ICar
and ICarKey
with Unity container and inject both the parameters as shown below.
var container = new UnityContainer();
container.RegisterType<ICar, Audi>();
container.RegisterType<ICarKey, AudiKey>();
var driver = container.Resolve<Driver>();
driver.RunCar();
Multiple Constructors
If a class includes multiple constructors, then use the [InjectionConstructor]
attribute to indicate which constructor to use for construction injection.
public class Driver
{
private ICar _car = null;
[InjectionConstructor]
public Driver(ICar car)
{
_car = car;
}
public Driver(string name)
{
}
<span className="kwrd">public</span> <span className="kwrd">void</span> RunCar()
{
Console.WriteLine("Running {0} - {1} mile ", _car.GetType().Name, _car.Run());
}
}
As you can see, the Driver
class includes two constructors. So, we have used the [InjectionConstructor]
attribute to indicate which constructor to call when resolving the Driver
class.
You can configure the same thing as above at run time instead of applying the [InjectionConstructor]
attribute by passing an object of the InjectionConstructor
in the RegisterType()
method, as shown below.
container.RegisterType<Driver>(new InjectionConstructor(new Ford()));
container.RegisterType<Driver>(new InjectionConstructor(new Ford()));
//or
container.RegisterType<ICar, Ford>();
container.RegisterType<Driver>(new InjectionConstructor(container.Resolve<ICar>()));
Primitive Type Parameter
Unity also injects primitive type parameters in the constructor. Consider the following Driver
class with primitive type parameters in the constructor.
public class Driver
{
private ICar _car = null;
private string _name = string.Empty;
public Driver(ICar car, string driverName)
{
_car = car;
_name = driverName;
}
public void RunCar()
{
Console.WriteLine("{0} is running {1} - {2} mile ", _name, _car.GetType().Name, _car.Run());
}
}
Use the InjectionConstructor class to configure the constructor's parameter values. Pass an object of the InjectionConstructor
class in the RegisterType() method to specify multiple parameters values.
InjectionConstructor is derived from the InjectionMember Class. The InjectionMember is an abstract class which can be used to configure injection type. There are three subclasses of InjectionMember: InjectionConstruction to configure construction injection, InjectionProperty to configure property injection and InjectionMethod to configure method injection.
var container = new UnityContainer();
container.RegisterType<Driver>(new InjectionConstructor(new Audi(), "Steve"));
var driver = container.Resolve<Driver>(); // Injects Audi and Steve
driver.RunCar();